What does the model look like with the normal map applied in your target engine? Also, never blur/smudge/clone out errors of a normal map bake in photoshop. It's better to figure out how to remove those errors from your low-poly-high-poly-baking workflow rather then put a band-aid on it.
Thanks! But nothing helps. I tried button "Import custom mat" in new ddo project - same error. Tried "Add custom" button in "material browser" - still error. Only way I see is to use "save smart material" button instead, but its not handy because it'll bring chaos in all libraries :icon15:
Yep. Thanks adam, that's a great diagram and it fixed my problem. Somewhat....i didn't use a 3 point edge but I did insert an extra edge which fixed the problem. I haven't tested lowering the opacity but I saw the errors in the normal itself so I knew it was a baking error. Thanks for the help!
Hey Kodde, thanks for the update. Wow, it crashes? And you're getting the error about the XenonController, when you type "defineDataServer -device xenon -server XenonController;" in the console? Thats weird. So, its not displaying in Windows/Animation Editors/Device Editor either? Cause you should get the same error if the…
Imported assets (not megascans stuff from you guys) do not seem to show up on anyone else's bridge on the network, is this by design? Loving the power bridge gives apart from that tho, its super tasty. This is probably user error, but it also throws up a "too many threads" error when importing assets from the network.
really?? when i go to open file, i use shortcut (mine is double click), i double click it many time, the direct folder shortcuts wont show up update: i restart my max and now its working smoothly, i dont know my 3dsmax error or direct folder error
So now I'm just picturing a giant mongoloid gyrating in a tiny hair while his screen is covered with 1500 error dialogs [ame=" https://www.youtube.com/watch?v=PbcctWbC8Q0"]So now I'm just picturing a giant mongoloid gyrating in a tiny hair while his screen is covered with 1500 error dialogs[/ame].
Pulling a Revive card here, Sorry. Is there a similar plug in for Maya 09 that works? I found one called PolyShrinkWrap but I keep getting an error saying: "// Error: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.…
Hi I created a model in the md2 format. I used Photoshop to make a texture that I saved this texture as 8bit pcx format. I wanted to use NSTv09b3 to make this texture into a skin but when I tried to load the PCX file I got this error message, Error loading skin: Incorrect dimensions! Does anyone no what I am doing wrong?…
I have a fully rigged character, and I'm trying to set their mesh as a 'Passive Rigid Body' in the dynamics (aka FX) shelf. When I try though, it just pops us with this error saying '//Error: line 0:' Is there any way to work around this? If not, can someone drop me a tutorial on how to do a chain rig for a character?…