No real update but... Finally HiRes! :D Also started to add some wooden structures to the cave (story wise they have been added to prevent the rest of the structure from collapsing). C&C is appreciated! :)
Still been pretty slow working on this character, but here's a gif of all the pieces, I have a lot of detailing to do. Let me know if the gif is showing up, and C&C welcome and appreciated.
I've spent the better part of the weekend buttoning up little details that have been on my to-do list for a while. Here are some final renders. C&C still definitely welcome. Thanks!
Figured out why the reflection was blown out. it was because of the Fresnel. Heres some more texture and shader work in UDK. C&C are welcome! I really want to push this car to look amazing
I don't want to hijack this thread with nerd talk but i'm very interested what language you wrote this in, C#, C++? What libs etc. Great work though, it looks super usefull.
Hi everyone i'm new here and i just want to share some of my art and meet us. C&C are welcome you also can find me on: https://www.artstation.com/hectormonegro https://www.instagram.com/hector.monegro/ https://www.deviantart.com/hector-monegro
Figured I'd show this off, finally finished it after randomly stumbling upon Pedro's revolver on google and getting inspired by his renders.A nd other than the tape, I am quite happy with how it turned out! C&C is still welcome :)
hi guys =D i am pretty new here, and here is my first stuff =) its pretty bad polycount and texture whise... first testing with zbrush and exporting =) this one is my second try, and better =) c&c welcome! :poly124: cu Calined