Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
It's looking good, I especially like the hands. If you plan on taking this into zbrush, I reccomend getting rid of some of those triangles, especially the one on the hairline and by the pecs aswell as the one on the jawline, those are gonna pinch badly in zbrush. You dont have to worry about the topology too much if your'e…
some experimenting with environment modeling in zbrush, and hard surface work in 3ds... im planning on taking the plane into zbrush and adding realistic detailing like dents and scratches, etc. id also like to take it an extra step by adding rivets and bolts and what not, but am unsure of whether that would be best…
I don't know of a way to tile like that in zbrush. Doesn't mean it doesn't exist, I just never seen it. You could tile it in photoshop, or substance painter would be easiest as you can see it update in realtime, then shoot it back to zbrush and continue. and you could tile it in zbrush manually by stenciling the image onto…
Since you are using Maya you can make any base mesh in Maya and crease the hard edges. You can then use GoZ exporter and it will carry those creases in Zbrush. Just Ctrl+D in Zbrush and Dynamesh it. Here is the example of what I have been doing recently. Base mesh in Maya(Creased hard edges are blue-bold.) Base mesh in…
This is awesome!Ii is helpful for me .So Wound you liketo explain my question . I'm a bit confused by your color map .I known you paint your base color in zbrush .But How do you bake to lowres mesh .Because your zbrush modle is highres .Do you baking clor map using Xnormal ? Maby your zbrush mesh has UVS ,You can bake…
I'm having a fun time with zbrush that i hope someone else has enjoyed this feature and help me remedy it. export out pieces from max to zbrush using .obj exporter from max 2010 import into zbrush and the scale is entirely off. export piece from zbrush into max and it is the right size then i export that same piece from…