@sacboi : well, the double lines on the red model are simply fillets. IMHO this issue isn't so much the CAD execution, looking quite good here ; but rather the fact that the *design* itself features a so-called impossible transition from an angular piece (top view) to something close to a perfectly smooth surface (blade in…
Model train renders that I did in Blender. After using Blender for a solid month now I can say that in some ways its a lot easier to use then Maya. I still have to get used to a lot of things but at least with these models Im taking my first steps. The only thing I really want from Blender is the ability to put a camera…
Great work so far, man. I know how it is to be working on something for so long that you can't judge what you've got anymore, haha. For me, I don't mind the blown out aspect of the image. Its a stylistic choice conveying heat on a really bright day, its a bit uncomfortable but so is real life. I feel like squinting my eyes…
chrizz1 -- totally dude, it's all influencial and there are plenty of examples of film makers (like Charlie Kaufman) who understand this and chose to make benevolent products. also, i'd like to state that i dont have a problem with violence in games in such a simplistic sense. i think that violence is *important* in our…
did you model it in orthographic camera view? caused problems for me in zbrush before they added perspective view, specifically the 3/4 angles cool dragon :)