Rick: Go to Customize User Interface. Look in Keyboard tab. Select "Unwrap UVW" from the Group drop-down. Look for "Texture Vertex Move Mode" etc... they're all there.
Some MOAR! A quick explanation on how to build custom floating interfaces. http://vimeo.com/15997907 And a demo of the ViewSlicer script + remesh in ZBrush http://vimeo.com/16004862 Workflow streamlining ftw!
thats where i am working now :) only implemented the interfaces for it at the last update. right now im going into details. update will come the next days if all works well
Vig, have you watched the high def trailers? You can see that its actually projections of sorts with a TV like line interface on the faces. The lower def, its not as apparent.
Plus crucial currently is the only one with a sata III interface (which is helping to contribute to its read write speed listed). The MB he has chosen has Sata 3 on it.
Get a hold of Nvidia's free FX Composer 2, with the Mental Mill interface add-on, and make your own .FX file. Pretty easy to do actually. Then load it in the DX Shader.
Sure. Just remove the shortcut in Customise/Customise User Interface in Group: Main UI, Category: All Commands. It's called Smart Select. Edit: Looks like you beat me to it.
@Brandon_KyT Ha ha, that's totally different, I've been sculpting for years, I'm just learning a new interface. I'm looking forward to seeing where you're at in another 3 months (no pressure though :p ).
Hey guys, I was on the LFG forums and found this guys UI. Any idea what it's called or if there is anything similar out there? Thanks. The awesome Dragon themed user interface. Just realised it's probably a WoW related skin because of the Gryphon.
New to digital paintings, posting my work here for critiques. Let me know your thoughts on lighting, composition, perspective, brushes, etc. I tried Corel but the interface is a pain so I'm using Clip Studio.