Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
I love the concept. Totally digging the sci-fi / Bloodborne aesthetics. This is totally something I would've wanted in Gears of War. Cliffy B would be proud. My question is: Is this a one-handed axe or are both hands needed? If its a one hand axe, I feel as if the placement of the hand pads should be significantly lower so…
Hmm this is just me so you can totally ignore it, but the handle looks very uncomfortable to hold for whoever wants to blow holes into someone else. The handle in the concept looks smoother (smooth enough to have a highlight) and the trigger looks a tad bitt too big /wide. I mean weapons should feel good in the hand, and…
I'm having a lot of trouble in Windows XP with Photoshop CS2 hanging while I'm working on not-especially-complex textures. I'll be painting and then the brush will stop responding. A few seconds later the cursor will change to the loading one and the screen will partially refresh leaving the main menu and floating panels…
Tulkamir is right thats how unreal does it but i don't think you can prepare that by hand between untiy and maya its something unreal handles internally and its a pretty advanced feature too if remember correctly it only just got that feature with version 3. so i am jumping on the "in unity its dynamic shadows or no…
Ah, I see. I am going to guess/hope then, because it was mentioned being able to choose from some base faces and modify them a bit, that there is a more elven alien base face to choose, and they'll use that for NPCs, but players can choose what they want. Idunno. Making a face that can be tweaked so much might just be HARD…
https://gyazo.com/8bad465f84c2387a0cbc2a78eb9f839d Im following along with this amazing tutorial (https://www.youtube.com/watch?v=h_A5XJmqSSE&list=PLt_Y4A81J7Bd7mxwP_Gi-ttVuL30QRY7d&index=58) and hit a road block. Basically I try and create a IK handle from the wrist to the top of the arm and my entire join chain goes…
I don't think they've changed much to the Retopo tools since '23. There are a ton of other new things since then, like Boolean revamp as a modifier, etc. They do make it pretty easy to see what's new. Retopo has a ton of controls and handled hard edges well. If you just mash a button of course it's not going to resolve…
How about UVing each of the three "bands" in a straight line, not as four curvy disconnected "leafs"? And like chronic suggests, bake an ambient occlusion map for a painting guide. In Photoshop if you want clean curved lines, you could use Paths instead of just hand-painting it, since they offer bezier handles for…