Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
Time-honored system is 3 copies of your important data: 2 copies onsite + 1 copy in the cloud (or at a friend's house). I've lost data, and it's painful. I've also had drives start to fail, and replaced them before any loss. Drives all fail at some point, both HDDs and SSDs. Backblaze shares some nice data on this. If you…
Ah I see the difference now. I can't replicate the issue, using the moi exported one and taking it into and out of it from max it was fine I'm guessing you are modifying the normals in some way with import or export settings, or having unlocked normals or maybe allowing Maya to use it's custom normal settings which is on…
That looks veeeeeery low-poly, especially when you're adapting a live-action character with that level of detail. Do you have any references of what you're looking to achieve? Maybe a moodboard of the art style or other 3D character models styed in the way you're trying to replicate? It would give us a better idea of what…
@HundredMonkeys it would be best to bake all maps in one app. Toolbag uses some propriety tools like skew painting, and there isn't an easy way to replicate the cage in Substance Painter or any other baker at the moment. I'm not sure I fully understand why you would want to bake in two different applications. Are there…
I dont know if this is related in any way to the lightmap/lightbuild errors Im getting on some of my meshes, but hopefully it is. There doesn't seem to be much coverage of that specific problem. I get weird dark smudges where modular meshes meet. I know its a problem with UDK's light build, because I cant replicate the…
Welcome to the struggle. So long as the tutorial videos don't use program specific tools like working booleans or super secret kaio-ken tools then you should be able to replicate the process in Maya. Hard surface is mostly about topology and learning how to plan your topology to be able to support shapes as well as…
I know, but when I downloaded it and tried to install/unpack it asked for a password 0_o also thanks! I'll look into it! Will do, I wasn't sure on what terms to use to find it, also I would never do that, I just want to see what makes stuff tick so I can replicate it and become better. ^^ Thanks for the warning regardless!
Small feature suggestion! Put a small dynamic color swatch next to these sliders (and possibly other sliders, if appropriate) that gives an RGB equivalent of the value from the slider. I'll sometimes create a material I like in Toolbag that I would like to replicate on a smaller part of a model. It'd be nice to be able to…
I am not familiar with specular color other than by name. I will look it up and see if I can incorporate it into the model. Also I personally was not going for 100% replication of the reference due to adding the rustic look as well as a thicker looking fire extinguisher. I like the idea of paint chipping that went…