[ QUOTE ] Working with instances layers or editing more than one layer at the same time would be a great improvement for game artists. Im missing that feature very much when i want to make changes to my Diffuse and Specular Layers. @ebagg We are simple not enough, they make not enough profit of us! [/ QUOTE ] Editing…
That sucks about the card, as far as the texture work is going it's looking good. I agree with ysalex that you could do with more contrast in general on the clothing, fine contrast through noise layers or adjustment layers really help sell clothing. I'll take the denim as an example as that seems the furthest along. Due to…
brushes are kewl, it seems easier for items like this to just use photos and manip them a bit (which im sure your doing) but the brushes are giving it a painted look a bit, kinda soft and fuzzy or hazy in places. for the normal, ummm im not sure what your work flow is for this. I usually do a highpoly in max then a low. i…
And in a production environment, asset friendliness is another factor. i.e. could someone else pick up the model file and your textures and be able to easily edit them? Did you name your layers/objects/PS layers? How destructive/non-destructive was your workflow? Nothing worse than pulling up someone else's art to find…
Try using a layer effect. Paint a mid brown squiggle. Double click on the layer and use layer effects bevel and emboss.. set this to make the mud 3d looking. Be subtle and use lots of layers to get depth. You can then turn on outer glow, and set this to multiply for wet mud or screen for lighter dried mud. I usually have…
Adrian, for future reference, most forums have support for BBcode. To put in an image, it's usually . As far as AO and CA is concerned; I usually look at things like that in terms of hierarchy: Cavity is local, whereas AO is more global. Therefore, I consider AO to be higher in the hierarchy. So I usually start with the CA…
You are welcome :) If you are not using any 'fancy' algorithm, all faces are weighted. But this weighting is not calculated for entire object, just for the given layer. This way if your layer contains faces sharing the same normal direction they will become super flat. If you select green faces and add them to any layer,…
@Eric Chadwick Thanks. Tried it. It works. But it works only for red colored layers. How do I specify another layer's colour? EDIT: Found this: https://gist.github.com/eppz/50847c5c058f2f2a0089a5b8435f5025 It toggles layer by name. All u need to do is change the name in the script and it would select or disable the layers…
@Lokthar thanks, i made individual layers for each piece in 3dsmax and then rendered each layer with vray, I then assembled each layer in photoshop and then did a simple selection , feathered the edge and cut away that layer exposing the layers underneath. @CybranM The engine bakes were a lot of fun yes :) , The engine is…
Just added the rotate functions this morning and decided it might be worth sharing. http://www.dissidentlogic.com/sgfx/data/ps/sgfx_normal_map_actions.zip Cut and paste from my site: "Set of useful actions for working with normal maps in Photoshop. Overlay: Levels blue channel of current layer to 127 and sets the blend…