Hello Eric, Is it possible to share the solution to Mcbeardo's error messages? One of our students got the same issue as Mcbeardo described with the same error message. Cheers
Okay, thanks Eric. I should've mentioned, they will be for use in UDK, which I assume will accept them compressed. Just trying to figure out best practices
Thanks Eric. the maps I've rendered out of xnormal do look cleaner but they still contain some noticeable artifacts. Not likely an issue with xnormal but with the geometry itself.
Xena: Yeah, I'm pretty sure that we are! Eric: Makes sense, and thanks for the tip on proportions. Pliang: Will do. It will be a shin-tastic model when I'm done.
yeah i agree eric, also for subscription members max is going to implement power booleans sometime in the next month. no more usless boolean operations! yay!!!
Thanks for the kind words Eric :) I will definitely tone the spec. down and reduce the noise as soon as i get my PC up and running. Thanks for looking :)
Currently I am working on the Ciri concept by Klaus Wittman (left one) as part of the GAI character boot camp. Thanks to Ashley Sparling and Marcin Klicki as well as to Eric Bates for the feedback they constantly provide.