Another neat CSS trick for hover images is to create one image that contains both states of the hover, set it as the background image of the tag. Then with the :hover class for the tag, you tell the background image to raise up by half it's height, so it exposes the hovered state bit of the image. It stops that pause while…
thumb03.onRelease = function(){ image_holder.loadMovie("images/03.jpg"); submenu01_holder.attachMovie( "submenu01", "submenu01_new",this.getNextHighestDepth()); getURL("./htm/03.html", "tracker");}; So I'm working on a template portfolio from isacc oster and I'm trying to load an image with a submenu on top of it that will…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
it's the color space unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform. you can so a few things: change the source format stuff on the texture asset in unreal, output the images in linear space output your color maps in 8bit i generally do the first one - most people…
blog is fine if formatted right. kill your intro/about page and just put images on it or thumbnails for images there. people don't want to read where to click for art, they want to see where to click. and just a persona preference of mine.. tone down how much content you have on each image. you have your textures/wire…
I realize this is an older thread, however it was just brought to my attention. The image that you're using for your model is a copyrighted image that belongs to me. I see that you are saying you plan to use your model in a game, however this image is already being used in a browser-based game - namely khimeros.com - this…
Another thing to note from bardlers post is the color composition. The lighting is very blue in the crysis 2 image which contrasts with the yellow. Personally it guides my eye down the hallway and adds to a visually pleasing image. In your scene there's some reds on the props, warm lighting, warm textures (browns are…
http://cghub.com/images/view/90647 Quick note, if you look at the url, (http://cghub.com/files/Image/090001-091000/90647/491_max.jpg) if its a cghub image just take the url and remove "Files" add "/view" after images and remove the first number and everything after the second number, that takes you to the image on whoever…