Thanks, I was using FFD to move it around a bit. But I was hoping for a script that speeds up the process. Something where you just typed in what you wanted (90 left turn, bank up to 45 degrees, etc...)
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
Hello @devonChiu I really appreciate you took the time to read all the mess I had posted here, it's huge as it has been posted time after time during the development. yes I feel disheartened because first, this forum isn't the best place to share with the community, and in second hand, I feel a bit like the community want…
Finally got enough time post vacation to get some progress together. Unfortunately the trim sheet idea I had didn't have nearly enough utility in practice :neutral: So I've taken a step back and I'm trying to see if I can re-purpose some of the already sculpted bricks into shapes I had planned to UV them to and then baking…
I think it looks much, much stronger without that paintover :P Skintones pushed like that would make it too human and would also very likely blow it out under ingame lighting. The original look great and have a really, really nice FFXII feel to them. Congrats on a job well done!
haha! suckers (especially Rooster :P) - i hate my ffn hair -it grows too much, too quickly, and hair appointments cost!, and besides i look like a pow w/ a shaved head...not good.. besides i forking out $$ for hair product to keep it in line....think of going bald as a responsible move in this economical climate .....
blah, every thing didn't work like i wanted for to make a proprer gradient :/ the teaandcigarettes tutorial didn't work since 3ds max 2012 act weirdly if i do follow the trick.... i tired the zaplink one but didn't work as i hope, it have some work to do with... oh well, i thinki will do the old methode : painting…
you can't compare core2duo to i5's by clock speed, http://www.cpubenchmark.net/common_cpus.html I'm sure the baking/render time will be significantly faster. Wattage calculator http://extreme.outervision.com/PSUEngine monitor!…