Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
alternatively.. it's a group of academics trying to make something useful they can sell but failing to make anything useful cos they don't grasp the problem people are interested in solving. and seriously... why the fuck would anyone do that when you can just throw a load of GPUs at the problem and make the same amount of…
whatever you get I highly recommend a [ame=http://www.amazon.com/Garmin-010-10908-00-Portable-Friction-Mount/dp/B002OL2MU4/ref=sr_1_2?ie=UTF8&s=electronics&qid=1271426721&sr=1-2]Portable Friction Mount[/ame] instead of suctioning the gps to your window, it's kind of a sandbag with a grippy bottom that you mount the unit…
That's a very broad generalization - borderline trash talk. Too slow for what? Material managers? UV tools? Exporters? Auto-riggers? I have worked on everything of that except the latter (rigging is not my thing) and I've never had any performance problems what so ever. The real benefit is that developing tools with PyMEL…
SD 2017.2.3 Fixed: * [Content] typo in "PBR Basecolor Validate" node * [Content] Disorder parameter is broken in Cells 2 * [Content] Cells 3 is inverted when using specific values in parameters * [Content] Polygon 2: Visual artefacts with specific settings * [Content] Tile generator grayscale is in 8 bit by default *…
Ok, so myself and a colleague played around with the scene, took us a little whilst to go through the settings and get to know what you were trying to achieve; but after a few tweaks we got this: I know its not EXACTLY the same as the concept; the only thing you need to do now to try and achieve the same result is to…
I wouldn't say that I have an audience but I do think about it and I do recognize patterns. I can ONLY speak about artstation as that's where I upload my shit. I think Artstation is kind of unique as it's made for artists to follow other artists. Because of this uploading Brushes, Tutorials, Alphas and other resources…
You know ... I've always considered in photo-sourcing some material but sometimes, I do feel a sense of guilt that I have cheated in a way when I do it but when I need to finish a project at a certain amount of time, sometimes, that's the way to do it. I'd say, if you can do more than just take a picture of someone's face…
No offense, but if you've gotten better results with 10 sided geometry then 8 sided geo, you've screwed up somewhere. I went ahead and spent 30 minutes on these 2 models. Left one has 1 bump per poly, gives really nice, even results. Right one would/should give nicer results but that would involve tweaking the cage some…