Finally got enough time post vacation to get some progress together. Unfortunately the trim sheet idea I had didn't have nearly enough utility in practice :neutral: So I've taken a step back and I'm trying to see if I can re-purpose some of the already sculpted bricks into shapes I had planned to UV them to and then baking…
Awesome looking project, can't wait to see where you go with this. At the moment, I know you're focusing a lot on textures, but I think you could push your blockout a bit further. You're kinda lacking interesting props and focal points (atleast from what I can see in your screenshots of course!). It might be worth setting…
Hey dude, Good process so far. Nice little set dressing details you have going. The wires and pipes. Here is a quick paint over i did, with some suggestions. Fixes: >The Railing and pipes, need to have a connecting object. A small metal trim for the railing areas, and the pipes that are going into the wall some…
It's worth identifying what part of your substance is causing the seam. In your case, it looks like a noise generator. One way that is possible now is to make a sort of buffer/mask near your seams, and mask your noise with this buffer, so there is no contribution near the seams. This can work, but can also cause a weird…
I recall around 2017 3dmax to Arnold plugin had baking camera that could bake whatever you want , including custom AOVs , a whole set of Arnold utilities and through clip textures for alpha leaves. I used it to render small scattered geometry to surface. Or maybe It was in Arnold standalone. Can't find a trace of it now.…
Brygelsmack: Thanks mate! My older work wouldn't probably fit in here, since that was way before I could model anything ;) sltrOlsson: Thanks man! When I'm sculpting I tend to rely on a very small amount of brushes. In zbrush, I tend to use Standard, Smooth Stronger, Trim Dynamic and High Polish. I tend to use Trim Dynamic…
Well, I've been working with nurbs for about a decade, as industrial designer, and it has been quite shocking to me doing the same stuff with poly modeling. The problem with your example is that you got a spline only. In Rhinocers, you got a command called "Patch" that fills a nurbs curve perimeter with a surface. It can…
Don't always try to keep your shells as large as possible. There is no avoiding texture seams in most cases, and part of good unwrapping is to figure out the best place to put them to optimize your UV space, texture quality, and to remain inconspicuous with them. It's a balancing act. The reason you get wide and then…
Easy one here, that's why I was able to write so much. The site has a frame at the bottom with a banner ad. Not sure what's up with that, but it's unprofessional and affects your site. Three click waiting/searching period before art (site > portfolio > level design > thumbnail. The more you bury your content the less…
Just on first blush I would say the brick looks weird because it doesn't look like brick. It looks like poured concrete from a mold, and because the top and bottom have brick sections aligned which is also weird. If you want it to read more as brick you need the grout between bricks to be a different color. Also the brick…