Quick Update! Took a quick break from sculpting to gather some better references and get some feedback, I really want to push and push and see how far I can go with this prop. While gathering the new stuff together I decided to challenge myself to create something I've never properly used that can go with the prop, for…
Definitely getting better, here are a few things I noticed that you might want to have a look at. 1. It seems weird that he lands on his toe instead of his heel when his leg is so far forward. Try straightening his leg for the contact and having his heel hit the floor first. The toe works if the leg lands further back but…
Great staff man! I just find the first hit where she pushes back the robot's pistol doesn't have cool factor as much as other next hits. Dunno if it's because she pushes away the pistol in her staring pose and before she switches to something more dynamic it takes a little bit time but I would see that first hit maybe as…
Sometimes it is a bug in the viewport, but you can notice it if you zoom in or out. Your low poly cylinder's corners certainly come outside the high poly , so it doesn't bake them. Try to inflate your high poly a little bit, or push inwards the vertices in your low poly. In 3ds max there is a modifier called "push", but i…
The website itself looks good, nothing to say about that really For the work, well you gotta sit down and push out some more assets, especially realistic ones. The work overall is alright for a junior I guess, but there is more you could make out of it. It looks like youre somewhat on the edge in terms of quality of…
Looks pretty sweet man. I think you are on the right track with this. Really just push the polish, details. I'd say try and push the material definition, but also try and think about adding a bit more interest to the image. Right now it's just a demon with a big sword. The wings are a pretty simple shape, and really could…
I really dig where this is going so far! I think your rocks could use a little color variation to really make them look organic, I would imagine they'd probably have some stuff growing on them, or the minerals on the inside are starting to get pushed to the top, just adding some other colors in there to really sell it (but…
I think you're going in a good direction. I think the blog is cool, but it shouldn't be the home. Instead I think the dev blog should be one of the tabs, and the home should be a grid of images that easily represent your work. Although I think this'll be hard to accomplish until you have more to show. As for the content…
Hey Everyone! Some progress from earlier today. I went ahead and followed up with @Jack M. crits and used nanomesh to create the tiles. I'm currently creating a rough version that would be used for blending so I'm not too worried about tiling issues. The color is still in early development but Josh and I talked about how…
@Jon - Yeah, I reckon I'll do that, I'll push the screen lights in a bit further, because I did like the splash on the back wall they gave originally and It'll sit better in my mind, more than it does now. Texturing will begin shortly but this project will slow down considerably by Sunday (Returning to University so Final…