TF2 Fan Art - Saxton Hale Model: BODY: FACE: so I'm a few hours in and this is still a WIP. I think i have majority of the correct topology and base frame done. I'm hoping to keep him under 5k tris. atm he's 3.1k tris so I still have some room to flex in. Any critiques is more than welcome.
this does look like a fun game (and i've always been a fan of the dmc series). Anyone picked this up on ps3 and found the probs mentioned really gamebreaking? If it's still very playable and isn't as annoying as it sounds like in a number of reviews, looks like my food money will be going towards video games again this…
Ended up changing the hair style to something a bit more manageable. Experimented with a few dreadlock / side ponytail styles - but I couldn't find something I liked, or the count got way too high. Had fun messing around with fins and shells, might be a bit subtle though. Turns out I've no idea how big cigarettes are…
Finished this game a couple nights ago and I was thoroughly impressed with the story telling narrative wrapped inside the game play and just the attention to fun game mechanics that WORK. I had a question for anyone that may be in the industry, does anyone know the illustrators/art directors behind the cut scene animation.…
Okay. When I said I'm all good there I wasn't claiming I was pro or even close to it and I know there are still things I need to improve on. My earlier sculpts were just fan art pieces of anime I liked with a semi-realistic style which was just for fun and practice.. and that was before I made the decision that I wanted to…
Haha, good episode. It was definitely filler but whatever, thats cool. All TV shows have filler episodes. I'd more-so consider this something they've done 'for the fans' of the entire Lost experience... tons of "goin' back" where the showed shit we've seen before from their perspective. It was a fun little adventure I…
Been playing this game for a few days now, and I'm really impressed with the fighting mechanics. Great balance between using melee and ranged weapons. I really never use first person view, unless I'm sniping. Jumping around the levels is fun and the characters look great doing it. Still not the biggest fan of the Unreal…
I used to contribute art in the name of the GNU GPL and the Free Software movement, though i'm starting to lose faith in that stuff after all the exiling i've taken, so it's back to doing fan art for myself nowadays. One motivation was to frag as somebody stupid looking and seeing others being a stupid looking i've done…
redmond_david - that tank has got sweetness textured all over it :D would be nice indeed to see some flats conte - thanks im glad you like it :) still havent finished it yet oh so close though spacey - those models have some style, just for fun? heres another something i started last night - Venture bros fan piece -
Fan art enviroment based in "Rise of the Tomb Raider". Made with 3ds max, zbrush, substance designer and Unreal 4. Video: https://vimeo.com/158236315 https://www.artstation.com/artwork/Z35aR https://vimeo.com/158236315