Clean website and easy navigation. What deserve to be there is there and nothing more=) I'm currently revamping my folio as well^^ You should add your name/e-mail on all your work images tho. And If I were you I'd remove the ''2d'' part unless you plan on showing something worth. Here, I don't know where I got this link…
Sounds like Lucasarts has a history of bad biz choices over the last few years. I worked with a designer from Lucasarts who was apart of that first wave of mass layoffs in 2005. But, the difference here is that this recent slashing was abrupt and without notice. The layoffs in 05 (Jim Ward's idea), were well planned and…
Did you set the compression settings of the normal map to "TC_Normalmap" during the import? What I do to test the normal map in UDK is to apply a material with a one parameter of 0.5 in the diffuse and the normal map in the corresponding slot. Then I test the normals with a spotlight to look for any artefacts or errors.…
Light needs to be rebaked again but im happy where this is heading lighting level scale 0.5 - quality of indirect lighting 5 Light Exposure Bias is at 1.3 Skylight Intensity at 1 Added a bed sheet and replaced the black plastic underground, made with marvelous designer. Added a Wine Bottle and some Glasses, Also some…
There are some false and misleading information in your tutorial. When explaining AO maps you show shadows from direct lighting (sun) which is no ambient occlusion at all. Your AO map is probably not normalized, that's why it's mid grey rather than white with some darker spots (which would work just fine for multiply blend…
Speedtree lod tools are pretty solid actualy and quick to set up. I suggest you dig deeper into the documentation and study some example trees. Ther's no need to replace leaf meshes manualy. You can reduce Keep to say 0.5 for the last lod and compensate then missing meshes by adjusting Size Scale for the remaining ones.…
The last of the bunch :) A mothership i did for the title "X Rebirth" (released 2013). Ingame this asset is about 6km long and is the strongest ship in the game universe. More images can be found on artstation: https://www.artstation.com/artwork/rd88e Modeling/texturing/setup done by me. Concept by Alexander Preuss.…
Wow, this site is all around bad news. Delete this. Don't make flash portfolios. Just make a simple thumbnail gallery in html. Images take forever to load, can't be saved The font on the buttons on the side is blurry and illegible. Spend time on YOUR ART not your web site. just a simple image gallery. It's unfortunate that…
Yes. Its the "specular map". You need a metalness map, but since its entirely non metal, you can plug a constant1 (0) to the metalness slot, and you should pull out your specular map. Its not needed at all. The specular parameter in unreal4 is for the specularity of the non metal surfaces. If I remember right, then the…
if i understand you correctly, then you can just use clipping mask. its the same method as below but instead of text you use smart object. http://www.shutterstock.com/newsletter/205/Using_a_Clipping_Mask_in_Photoshop_Fast_and_Easy-2.html after you do that, you can load selection of the main image and apply it as the layer…