Practice is NEVER a waste of time. It may not be art that you can put on your portfolio, but having an attractive finished hp model to practice polypainting on is a great benefit. Since texturing is at the end of asset creation, it's helpful to be able to focus just on texturing once in a while. Furthermore, suggesting the…
Practical laws aren't just broken because people wish for magic to happen. No one is saying that the videos are fake (they're very much real), we're saying that they're not mentioning every downside that comes with the tech and tries to sell it as something that could practically replace polygonal tech currently. Which is…
I think you're looking at this the wrong way. These polycount monthly contests are to build practice, skill and a sense of community. Everyone may be having the same issues so everyone can help each other. If the contestants are lucky, they might even get their items into the game but with no guarantee. The more you…
Coming along. I'm outta practice... wait was i ever in practice :S. I'm also posting faceted models as smoothing looks gross on something low poly (imo) it'll look far better when i get all the textures going. Fighting with myself to keep her full clothed. Making near naked ladies for finished work isn't something i…
Yeah man, I am planning to develop my "visual library" in this remaining year and a half, also going to practice my 2d as much as I can to present a good portfolio. Practically I will develop my 3D with the uni program at a decent level, then comes the FZD part :) . Yeah it seems living is expensive, I will have to make…
Thank you very much! There is no baked normal map indeed, as I created this model mainly for texturing practice, so there is no hipoly. While working on the extinguisher I learned that weathering effects are pretty hard to control. I thought that small but controlled amount of dust, scratches and effects now is better…
did a little sculpting practice and anatomy practice all at once! still trying to decide whether i want to use zbrush or mudbox as my main. I dig em both, but dom war is coming soon! any tips sculpting wise on brushes and whatnot is appreciated. on anatomy too, but I did use a ref image for this and I think it came out…
The DX10 / DX9 comparison screens are quite significative of what can't do the old DX9... DX10 code is practically new, a friend learned DX9 years ago, and when DX10 appeared he needed to learn all again "practically". He said me that it was like to learn a new API. That's an added effort programmers need to do gradually…
Hi guys, I decided to post some of my practice work and looking for critique. I am looking forward to having more critique and first I decided to post my previous practice to start my journal first. This post will record down my journal and critiques & comments are always welcome! I resize the image to 1000px wide. Feel…
Hi Paquette, it's still good practice to keep the texel density consistant between all your faces (whether they have normal detail or not) because you'll be applying additional textures (diffuse/albedo, spec, gloss,etc.) and that detail will need to hold up across the entire model. There are some super good basic tutorials…