WIP 17 rotated the left eye slightly to the left to fix the cross eyes (I'm gonna need to move it more, just feels weird knowing they're both NOT pointing in the same dierction). Moved the height of the eyes to fix pupil positions relative to eyelids. @slosh I'm not wrong for thinking getting this NOT looking crosseyes is…
Good start, but I do have a couple suggestions. I'd recommend framing this to a wide screen aspect ratio, even if it's going to be rendered to NTSC. Starting with something closer to the golden rectangle makes composing shots a little easier imho. There are also some continuity issues between 5,6 and 7. The robot appears…
@edlucas3rd really nice man! very much in character of venom. Only one nit pick is venom's left leg, with the combination of default light and flat side view, venom's left leg looks bent toward the camera, the wrong way, @ 2:00 as he throws spiderman back. The lack of highlight on the calf really throws the left leg off.…
ok, more lame questions: so ignore backfacing works when selecting components - how can I set this when selecting objects in the scene?? also I find this a little weird: for example when you are moving something with the move gizmo in the perspective view and you want to move in the left view port. The gizmo in the left…
i dont think thats possible in europe, let alone in germany. but it certainly is a thing in the US. i have seen contracts with stuff like this in them. i also have seen this stuff being tried here, but it had zero legal weight, thanks to our Urheberrecht. If you used company equipment to write tools, the lines start to…
Hi all ! Just wanted to let you guys know that I have one left (v2, colored) that never got sent out because of a waiting list cancellation. It's been sitting all wrapped up and ready to go in my storage for a while now, so I thought I would put it up for grabs here ... It will go to the first person posting in this thread…
From reading Kotaku it seems that Lucas Arts had a few projects lined up, but there new President (this is the rumor) canceled/put on indefinite hold of a lot of projects. One of the rumored canceled projects was Force Unleashed 3 and thats why the creative director of Force 1 and 2 left the studio recently. Also the new…
Hey guys ! So after your advices, I have been working on my alleyway trying to improve it. As you can see I still have to work on the bright building as the material on the dumpster. For the background, I'm thinking about making something else this is why it's empty for the moment. I decided to completely change the white…
@markvalor Thanks, I'm trying my best... yeah this cloak is serious business, I'll try and break the symmetry but first I need to figure out how to model some convincing folds and wrinkles. I got to work some more on this. Refined the boots and gloves, worked on the face, added some small details here and there. And now…
regarding the mesh creation: I've tried few different methods, and here are some quick points: quadstrip from polydraw tools makes the inner edges run under a weird angle: this doesn't occur when using the spline creation method. the stacking of every quad on top of one another UV-wise restricts the way Youd have to create…