thanks! yeah Im gonna start looking into a design for the door soon, and yes will hopefully be something complicated and very sci fi :D yes at the moment Im planning to use only nDo and dDo togetether with a soft edge bevel technique to get rid of harsh hard edges on the meshes. but if something dont work out I´ll probably…
Learned an absurd amount and actually finished something so I'm feeling happy with that. Some things i might re-render like making the flakes smaller so the are not all squares but whatever. May or may not make a game asset as I have some other shit to work on next. Rendered in keyshot. I did the final details and shit in…
First off figure out what you want to model Gather some reference/concepts Block out your scene with some basic geometry Proceede to iterate on that geometry until you've gotten the amount of detail you're going for Pretty standard stuff, also thinking about creating modular peices is really usefull for enviro stuff,…
I really dig the first two sections, especially the riveted patches that where added on the second iteration but its the third piece that causes me concern. It just jumps out at me as being out of place, they look a little like beads on a piece of string. An increased size and detailed 3rd section would balance the asset a…
I would have thought this'd be filed under common sense rather than warn-worthy :P I make a point to save iteratively, and pretty much after every notable change. Sorry to hear about your loss, Johnny. It usually takes something like this to program that whole save-every-five-minutes thing into artist's brains and muscle…
while Ryse was an xbone exclusive, remember that it was also built on a (largely) public game engine. sure the iteration they used is currently closed but they've already announced their plans to launch it with their subscription model, and most of the features used are already in the current public version (seriously,…
This is something that I have banging my head against a wall about for the past year or so. Nvidia Fermi cards are pretty slow in all programs that have an OpenGL viewport and to make things worse, VBOs are not supported in Edit mode currently. There really isn't much you can do aside from using fewer iterations of subsurf…
Another quick update, Cyber gun for cyber turtle. (with a few changes from the concept). Retopo and baking everything now :) @Wester - will do :D @Ripper/ZacD - Yeah there are alot of smaller inconsistencies with the concept - my interpretation was that the ammo crate was maybe attached the the molle/vest? Idk...either way…
hey one thing i notice from your high-low poly poop is that some of the nice jagged sillohettes you got there in the arch are missing from the low, i know it'll get a little messier in there with'em but it'll add so much. im guessing that'll come in the nect iteration when your happy with overalll? also floor lacks for…
Hey there sex puppet! Groove turned out quite nice, although there's not too much left of him in that latest iteration of the model. :P I think you should give the texture more contrast, at the moment its a little bland. I also think you could give him a more powerful chin, to fit the cartoon superhero proportions. It…