Just for last gen: Infinite Undiscovery: http://1.bp.blogspot.com/-V4sBurtzW78/TV9Y9XveRKI/AAAAAAAAAEc/EMpKxtJvPL0/s1600/InfiniteUndiscoveryScreens.jpg Lightning from FFXIII http://gamingbolt.com/wp-content/uploads/2013/08/LIGHTNING_RETURNS_FFXIII_Aug_J.jpg Some chick of FFXIII-2…
Here's another video i did which shows some nice handling of ultra high poly counts. "The Other Package" always died on me when trying to import the CAD file ( from a STEP file ) Just look at the scene statistics i toggle on half through the video https://www.youtube.com/watch?v=Lfoj3n0mFV4 And Here's a general deforming…
So... sculpting today :) Here are some WIPs, enjoy! First there was an updated awesome concept :) So, the plan is to make some adjustments to various parts in Max using soft selection and FFD modifiers. Some scaling here and there... The head will be floating and bob around as the body undulates below. It can be difficult…
I think the main point of existence for game journalism is reviewing especially in video format. But sadly enough mags these days give a lot of games scores that seem a bit out of nowhere. Yeah for game devs a bad review score might be awful, then again it's consumer advice and if your game got serious problems, is not up…
Hm, well I think the "higher rank" part suits the first design of your last post best. It has a tiny little Lightning (FF13) taste to me which definitely supports the badass, confident women thing :D Higher rank would also mean an emblem of some sort, depending on what kind of unit she´s in. You could add some details like…
New video up. This one shows how I created the roots using path deform and FFD modifiers. [ame=" https://www.youtube.com/watch?v=bbm3GJXrXx4"]Creating the roots for Crash Bandicoot HD - YouTube[/ame]