What I wanted it to be? I wanted it to be a fucking racing game. A game that for being in development for just about six years, should have been damn near flawless. There are huuuuge graphical issues in this game across every single track that just aren't forgivable given the dev time. Sure I'm biased by working on Forza…
I made a floating toolbar that some people at work use. After installed it starts with max on startup and all the source files are in an external directory which is set up with version control. Its a button based toolbar so you make a simple button def which either executes from the button def or links to a larger script…
Well, it better be more powerful if Nintendo wants to stay relevant once MS and Sony roll out new hardware :poly142: If that is indeed true, I wonder if we will see the hardware fully utilized before Sony and MS roll out their new consoles. I wouldn't count on Nintendo nor other Japanese devs to do that anytime soon,…
Hey there, I really like your concepts, here's a few ideas: Maybe a more animal like leg? Like a goat or deer. I think it would read better as a Faun. Or transition from human leg to deer legs towards the root-feet. I think the distance from the knee to the ankle or the ankle to the feet needs to be shorter to balance her…
ya dd command is ultra simple just requires you use the command line, i would go with knoppix like thomasp said since it can boot directly off a disc or usb drive and requires no install and gives you access to dd. dd if=/dev/sda1 of=/dev/sdb1 That would copy partition 1 of disk1 to partition 1 of disc 2 you can remove the…
[ QUOTE ] indeed... i dunno where that figure is coming from but either you're modelling every pane of a stained-glass window, or you're making numbers up off the top of your head. [/ QUOTE ] I got the figure by bringing up statistics on the Xbox 360 dev kit which was running our latest game. That's why I think it's a…
Good to see u posting again kot. I think the char is gr8, esp the sculpt, but the material distribution kills the design. U've got a lot of them and in no particular order (metal below cloth and on top, same for red stuff). It's not easy to handle so many materials and maintain balance and composition, and while I don't…