Sorry, I haven't looked into any of the Unity toon shaders yet. I'm pretty sure almost anything is possible with a bit of tinkering about with the shader code. Fortunately there are a couple of node based shader editors for Unity 3 which should make that a whole lot easier. ShaderFusion by commander_keen. and Unity 3 Node…
Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
Thanks for your reply. I tried to add a bone/socket location module but unfortunately it didn't make a difference. The particle is spawned to the right of the socket and when the socket moves and rotates according to the animation the particles are moving in the wrong direction. It feels like the particle somehow is…
I have been working on this small scene for a while i was looking for feedback on the feeling of the environment or if it need that extra to make it pop a little more or if i should just move in to texturing phase . all the renders are through keyshot and just standard mats . thanks for your time
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…
I added some tests to fix the problems I had with my initial code and updated the version on my site. I tried to get it to work with whatever edge you had under your cursor but couldn't get it working. You just have to select an edge and then run the script and click a point on the edge. macroScript edgeSlicecategory:…
Whoooof. Gag unto me with a spoon! Do NOT use Photoshop to create your site. The HTML that Photoshop exports is garbage, outdated table-based design generated by the slice tool. You have no idea how many times I've had to go into a Photoshop exported site and reconstruct the whole thing from the ground up. Table-less…