Hey everyone I just thought I would pop on by and show you a project I have been working on and off for little under 2 weeks. This is a coffin for the indie game project gore toon. Hope you guys enjoy the sculpt! Also could anyone tell me how to go about texturing this coffin? Should I just use polypaint in Zbrush or…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
@atomander Thanks dude! Everything was sculpted at one point in ZBrush. zSpheres/ fibermesh / clay tubes, TrimSB & hPolish / polypaint have been my best friends haha. Over the last half year, I've really been using ZBrush for primary foliage creation compared to 3ds max. All my baking/low polys was done in RTT 3ds Max…
haha! i can't believe its been this long. i finally got back to working on this. i started detailing, polypainting, and adding some fibermesh hair. Yuri Alexander's fibermesh tutorial was really helpful. with a little more time and effort i think i'll be able to make her hair look good. I still plan on doing a couple…
UVs completed for the most part (need to rearrange hair a little). Maps are seperated by head, armor, and weapon baked normals and AO WIP. Need to rebake a couple of pieces, particularly hair. Also experimented with xnormals vertex color baking for the first time. I polypainted on the hires sculpt in Zbrush then baked it…
Textures in zbrush viewport is not 1:1 to what you'll see in maya's viewport or quick render. You'll have to modify the textures in a tool like photoshop as well as tweak your maya shaders. Search for tutorials that include Zbrush render passes and baking matcaps (the native zbrush shaders that you use with your…
Here is another update. I'm almost done with the mech as well as the pilot's face. I made a quick polypaint so I could get a better idea of how the final version will look like. The materials on the mech aren't really finnished either. I'm gonna use marmoset engine for the final pictures and set the materials more…
I am finding I really enjoy working on foliage.. Here is a progress shot of the 'tall grass' variety. My workflow has been to model in Maya with different sets, move to Zbrush for some basic detailing and then drop copies to 2.5. I use polypaint from polygroups to get a variation pass in addition to the normal passes from…
Some time ago Pixologic released new update for their awesome program zBrush. In this update they added a lot of cool features. And among them possibility to tranfer your model to Keyshot instantly. With all the polypaint information as *.exr texture map. These feature gave me an opportunity to finish one of my personal…
A new Update to Substance Designer is now live. [size=+2]Substance Designer 3.7[/size] New features include: . Vertex Color Baker that allows you, among other things to bake a material mask map from polypaint in Zbrush or any other vertex painting tool. . Custom Cage Support for more precise baking. . A Ton of bugfixes and…