Because your pen is not in front of your eyes your linework is not 100% accurate. If you really want to go ahead and concept with wacom, you should try to draw with masses and shape instead of lines. IDK, it might just be me but wacom feel more confortable painting than drawing some lines. You should give it a try.
I found the solution, repeat after me: :poly142: So, DominantDirectionalLight Doesn't cut it? Your using an old build of UDK correct? They should still show Per-object dynamic shadows on non StaticMeshs. IDK, Maybe your on a lower quality level? Dynamic shadows work fine for me. As for the hatching, that has to do with the…
You might want to take a look at the weight and pose of the character as he lands, he lands gently and almost completly in an idle pose, it lacks the dramatic entrance. Look at a more heroic stance: [ame] http://www.youtube.com/watch?v=Ddpi-wYDV9A[/ame] The speed at which he spins could also be faster for more of an…
really digging the style. but I feel like the sky and ground textures could use a little love? Possibly some more distanced mountains or some clouds. Its just such a large percentage of the picture ya know? Could be nice to bring in some more contrast, perhaps lower the tonemapper in post? Idk if you were still looking for…
Mine. Idk, if that is last screenshot, but it's close to final. @Fnitrox Awsome work! Thanks everyone for cirts. I changed or rather added more vegetations to scene :D . Overall it was very good learning experience, as I finally learned how to make tileable textures inside zbrush. Next step will be baking mat caps from…
Well basically. Though I think the main problem might actually be me being reluctant to learn the proper techniques. I'm actually in a Computer Science course, so I have to spend hours in my free time watching and reading tutorials which can get tedious. Though perhaps I enjoy the sculpting more.. idk
lol the girl looks so scary(evil) in the straight render ;) 1st image. For some reason reminds me of a movie or show of some kind, idk y. Will check back for more texturing love, so far looks good, girl is fixed with textures unless you went back into it and corrected whatever it was making her scary looking.
Hey man looks like you have a nice start so far, there are definitely some nice details going on in the front of the vespa. Idk if you have come across this yet but here is a pretty sweet steampunk moped that might help stir up some new ideas. http://thenewcaferacersociety.blogspot.com/2008/03/tom-sepes-whirlygig-emoto.html
after careful troubleshooting some more I think maybe I'm just trippin. I mocked up the same type of scene several times on 2 different PC's at school, an the same shadows persisted. I think just the angle of the light is not picking up the horizontal shadow on the opposite side like a real world scenario. IDK.
I hate my job, I get paid nicely to surf the net and idle in irc. I'd rather actually be getting paid to do art and actually working. Thinking about quiting sometimes just so I can put myself behind the 8ball and do something, but the money keeps me sitting here day after day.