Nope - as a kid in a foreign country is was annoying. But once I grew up I've stopped carrying about it at all and took this attitude into work life :) For business it makes little difference. Especially if its just pronunciation and not crazy spelling. You should have your name and email address on your images anyways -…
Hi! Bringing this thread back from the ashes. I've come to an agreement with myself and I decided to be more present in this awesome community that is Polycount. As a bonus, it will encourage me to produce even more content. I've been doing somewhat consistently in the past month over Artstation and FB groups (like 10k…
What if people start making furry porn games? It'd make millions tbf... (Don't tell the people at DA) ;P My 2 cents. Its mostly game art here because we are mostly a community of game artists. Our personal work is generally related to that as well. However, I'd like to think people can post any work they like here (And I…
Hey there, My critique is fairly broad and is about the idea you're trying to communicate. I just wondered what you're trying to get across to the audience? I ask this because you could do this scene in a couple of different ways. So from what I can see, I'm guessing he's left a stink in there. When he comes out from the…
tristamus, it's not so much a matter of money, it's a matter of finding a person who is skilled, trustworthy and does it without money first. We would certainly not risk our own money on this (we already put in insane amount of hours). And given the piracy we saw with the 3pshader I predict we won't "break even" with…
Ok now you went a bit to far with your argument "valve don't make great games they hire people who do". Because you are massively combining game design with game development In a way that is making my head spin. Obviously the core concept of Portal, Dota, TF2 and so forth did not stray far from the designs of their…
Well, we can't really help you then. I suspect no one can unless it is one-on-one in-person instruction. The best way to get good results from an online community like Polycount is to show your current artwork. Keep working on your art, keep posting your work, and keep seeking critique on it. Rinse and repeat. It takes…
@arnov That's a very ambitious project to take on, something complex and long. The way the wood transitions on those chairs, it is exceptional: from painted blue to the wood grain underneath I mean, the close ups look beautiful on their own. I like that you've taken on the spirit of the environment (as well) that's so…
I do need to brush up my short pose drawings. I wonder if Youtube channels are good enough for gesture drawings. (yes, there are nude pose videos on Youtube, all legit.) BTW, one major reason why I stepped back from 3D for now is that I have no clue how to teach myself beyond basic, I mean very basic modeling. This Fall I…
Hey there Briggsy! :) Thank you for sharing this in this community, and especially the video! I was active on Conceptart and partook in the Peer-project by Thomas Scholes (IdiotApathy), and learned tons from your comments, and was delighted to see you concentrate your knowledge at hue-value-chroma. I've referred to it over…