I have here the same 1-smoothing-group cube that I've baked in Xnormal 3.17.1, which is the fist one I could get working with the CryTB plugin that Cap so kindly posted. <3 Here are the results: If you want to try for yourself, you can grab Xnormal 3.17.1 here: http://eat3d.com/forum/official-releases/xnormal-3171 As you…
Today has been a mixed bag. I successfully made the M5 skin, only to learn that it's actually an M3 located in the USF files. Well, if Brits ever get an M5, my body is ready... I have also started work on my render scene. Still needs some refinement, but it is getting there. Hopefully I'll have a full set of nice skins to…
It's getting to the end of the month, and I've just about managed to finish. It's certainly been a learning experience. This was the first complex model I've attempted to make, my first project in Substance Painter beyond dropping a single smart material on a mesh, and my first use of Marmoset Toolbag. I think I did OK :)…
Hey there, some great work. I was wondering if you'd be interested in talking with the team here at Arenanet. Email me or call if you like. jareds(at)arena.net 206-407-3197
Happy 2018 everyone! So I'm looking for some critical feedback on the end return to idle pose. I have no idea what to do about it and I absolutely cannot, for the life of me, figure out what to do with it or how to approach it. Other general feedback is welcome like odd rotations and stuff, but specifically looking for…
hi all, this is not a bump but an update lol.... in order to make all things(half work)i forgot to mention that i had to add the "game rules" through a custom world info; however the whole thing is still just half working(only left/right and mouse locked). if you need more info i also start another conversation on UDK…
I don't mean to sound defensive, but this is not too much higher than what I would model it at Naughty Dog. Our engine divides meshes by its UV's (around 350 uv's per vert set) and at 3100 uv's that rafter is only about 8-9 vert sets. Typically we can display around 3000-3200 vert sets on screen at any given time…
Unfortunately most lenses for interchangeable lens cameras are fairly expensive (200-400 for a regular lens, 400-800 for a mid-range lens and 800-2000+ for pro type lenses). Getting into interchangeable lens cameras isn't exactly a cheap hobby. Buying lenses used is a good option, I buy almost all of my lenses used (lenses…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…