Your screen resolution is a tad too small. Are you working on a laptop? I have a laptop and its resolution is 1366x768. Customizing your UI is the best solution in this case.
If you don't have skyshop and need to set it up for cubemaps or skyboxes in unity you can give this a try. https://www.assetstore.unity3d.com/en/#!/content/13616 I tested it and it works like a charm!
Ok, so for the reference you can refer to this thread: http://www.polycount.com/forum/showthread.php?t=136455 (I don't want to inflate the thread with images) I am indeed struggling with the jaw for some time now, but I agree that the main shape of it is off. btw, I take it that the jaw is flat on the depth axis? or maybe…
Looking real good man! Keep em coming! The warriors eyes need some work as mentioned. He is missing his upper eye lid. If you want it to be like how fat droops down from the brow in old people, you need to have it on the outer side of the eyes; not covering the entire upper eyelid.…
Robert Valley [ame] https://www.youtube.com/watch?v=KtCKATWLOgc[/ame] Leinil Yu http://orig04.deviantart.net/8b0d/f/2006/333/7/3/for_inkers__sample_pencils_by_leinilyu.jpg…
Thanks Drew++, I guess I meant IBL more than GI/SSDO. This image works great as an example. http://www.garagegames.com/community/forums/viewthread/136389/4
Good feedback above. Definitely expand your knowledge for creating materials and start upgrading some of your props by baking higher poly objects. Here is a good thread with a wealth of knowledge in it for material work in PBR: http://polycount.com/discussion/136390/pbr-physically-based-rendering-bible/p1 In addition to…