Howdy everyone! This is my first high poly model for one of my Game Art classes, still a WIP but I'm liking it so far. :D Feedback is greatly appreciated! Even if it's "Start over" Stargate reference, Hooray!
Finished uni a few weeks back, now after a sufficient break (and a lot of job applications) it's about time I get back on the horse. I recently got a few awesome art books, and saw this in the Last of Us artbook and just thought I had to make it! So after a couple hours or so messing around, got this amount of basic props.…
I am strongly considering going to FZD and was wondering if anyone on polycount could share their experience there. What challenges did you face? Did you land a job upon or shortly after graduation? What were the classes like? How were the instructors? What were the other students like? How effective do you think their…
Hi all, I rarely post here... mostly just lurking :p There's some seriously awesome art to be found on this site. I'd like to show off this lowpoly character I made.. its mainly to test out some skin and hair rendering techniques in Marmoset viewer. I hope you like it :) Marmoset version can be seen here:…
All the links i can find goes to http://developer.nvidia.com/object/photoshop_dds_plugins.html and this link does not work anymore, due to hackers it seem. Does anyone know another place it can be downloaded from?
Hey thanks for the reply. I've struggled a bit with keeping the cheek bones without making the face too "lean" in a way? Like I'll carve them out initially but always find myself adding more and more fat & padding until they are almost gone in a way. Can you also explain what you mean by base of nose is missing? I presume…