While the high looks decent, in my opinion it is not quite hitting the mark with how thin and tiny many things are. By that I am not saying that they should be stylized or exaggerated but rather that they should be making sense in terms of scale, thickness and roundness for things to look like actual sheet metal and/or…
Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the project, we need a library of suitable…
I posted an environment made in UE4 using quixel in the previews thread. UE4 relies on color, roughness, normal and ao map for most items. Metalness textures you make in DDO do not render well in UE4, because UE4 uses metalness texture as a mask. For example say you have a painted scratched metal, the scratches are showing…
Hi! That's a pretty great tool you have there, I've been using it since September. Are you continuing development ? I'm starting to wonder because the new UI and pivot point feature never seemed to reach your website, which still delivers v2.2.5. Pivot points are a pretty good feature that will save time, providing it does…
You can sort of save selected. One of the Luxology staff wrote a pretty solid plugin to do it, as a stop-gap 'til they implement "proper" save selected (this apparently requires a major overhaul of the entire save system as it's not built to handle that at the moment - think it's planned for 801 but people have been asking…
Panda, I wholeheartedly agree and while I have sketches and references for just about everything, I never solidified anything about the troll and the friend I'm doing this for didn't provide me with much to work on. I could've taken it with creative license and done a lot more with it, and in that regards I've failed. This…
I've not encountered the term 'white bake' but that isn't saying much as I don't have a huge amount of experience. In that screenshot I have: Mask1 & Mask2 turned off/default black or white Normal map Diffuse map made from -An edge map set to overlay. -Green channel of the object-space normal map -A gradient map set to…
Cubebrush is definitely better for art assets. The royalties are lower, no monthly fee, has a much better store front that actually links people to your other stuff and allows reviews and comments, and the search tools for customers are actually good. Lately it's even been gaining enough traction that the regular…
I really like your sculpting personally. The chiseled and hard-surface look is nice. Can I see closer in on the waist up? Having said that... - Arms need to be a little longer. Thighs feel strange going into the boots. Maybe do something with the sides and not make it so straight. Something else is bothering me. Can I see…
I'm sorry to hear that. In case you consider changing a bit more, how about you go for a tree look somewhat closer to this: In case you want to invest that much work I think this could really improve the ingame appearance of your item while retaining the amazing animations that made this item so outstanding. I think you…