SimonAlbon: I take a cylinder and give it a very deliberate number of edges, depending on the size of the knurling I want and add an equal number of height segments so I have even quads. After that I tesselate (same effect can be achieved by doing an inset by face and welding the result), at this point the graphite tools…
Oh Hai. Lee is working on an advanced variant of the metalness input type. This won't replace the current metalness input, but will be an additional option as most people probably won't need the extra features. The big differences is we've added a specular slot which controls the reflectivity for non-metals (which is fixed…
Thanks for the comments and the crits guys, really appreciate that. As I mentioned in waywo, lighting scenes and creating/modifying shaders are relatively new for me. Really have to practice more with that. @Rens & Ixenonl: I see what you mean and agree with it. For about 80% of the scene only two materials were used and I…
Version 1.07 is available. Changelog: - Added: Reset Work Plane to Current Point - Put work plane to its default mode - the work plane will automatically adjust to the screen rotation. The center of the work plane will remain the same place where it was when the Reset Work Plane to Current Point is activated. Lock/Unlock…
Feedback on the Studio tool: I'm having a lot of difficulty accomplishing what I want to in this tool, which is: To blend various similar looking scans to create a larger (2x2 or 4x4) texture that doesn't have noticeable repeating patterns (most of the scans have very unique detail, which is cool, but it makes them…
another question, this time is in regards to setting the default RadioButtonGrp pressed glboal proc resortNum(){ string $sel[] = sort(`ls -sl`); for ($eachNode in $sel) { reorder -b $eachNode; }}global proc resortName()////This bottom portion with the promptDialog is sampled from another site////{ string $text; string…
Actually I'm the one running in 1280x1024, it's the highest resalution I can get with 75hz or more. I have meniere's disease and with it, a constant low level dizzyness that can sometimes be triggered by some 3d engines and low refresh rates of some console games. The 4:3 aspect ratio answered my question, this new monitor…
Also use the copy/paste envelopes buttons so you only have to set up half the character. Also know that if you plan on doing more characters with the same general shape and roughly the same number of bones you can save out your envelopes and apply them to any newly skinned object you have, cutting down the time you spend…
*shakes fists in the air* Raise up from the dead, thread! So, I found myself in the same situation others here, and being a big nerd I wrote a rudimentary userscript to auto fav threads upon replying. It adds a small checkbox under the reply textarea that can be on or off by default: I thought it might be useful for…
Forward shading won't look your scene look better. Its an older method that supports less features, and can be cheaper to render. This is why VR projects prefer to use it. Although I still prefer deferred even in vr. The forward shaded transparency CAN be used without enabling full forward shading.In that case, your scene…