It looks like their games just use pre-rendered backgrounds is all. Are they actually 3D? Mark Dygert might be able to chime in more on the process, as he works on similar games at HER Interactive. But to me, it looks like pre-rendered backgrounds built from high poly meshes. Since the camera does not rotate around the…
I haven't tried too much of modular pieces in UT3, but aren't, say, 16 meshes with 256 shadowmaps are as heavy on memory and calculations as 1 mesh with 1024 shadowmap? In any case, for this building a shadowmap can be even 1024. Ideally 2048, but it may come out not bad with 1024. For even better result UVs for shadow map…
I think part of the reason why sub_roland swears by the animated series version of the Joker portrayed by Mark Hamill is that that version of the Joker is very true to the entire "clown" theme, while being brutal and sadistic at the same time. You don't always get to see exactly how dark he can be in the cartoons episodes,…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
May I ask? how come nobody has ever done a set that has modelled Lanaya without her mask on? I know she has a mouth. Is it because its not allowed?/ would break her? because I thought it would be interesting. Considering she has a beautiful face.
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
its very much what pior said. i made 2 test screenshots for u. i used cm model and imported the texture with complete mask1 and mask2 in the dota shader. then i made a screenshot of the result, first with a full black mask2 blue channel (ingame and in marmoset) and then the same with a white channel. u can see rly nice…
I've been making eyelashes in XGen and they look fine...until I mirrored the guides. I have already tried making region maps (red and blue) and changing the value of Region Mask to 1, but it doesn't seem to do anything. In case anyone asks, yeah, I already saved the region map. It isn't doing anything. Suggestions?
Hi All Just wanted to ask other game environment artists about your thoughts on using zbrush ,mudbox ,etc as a primary tool for creating textures for environments. I`m asking because i`ve been working in the field for about 20 years and i`m still not convinced about the workflow of zbrush,etc in creating textures. Yes I…
Extension pack 5 released OK, I am aware I am deep in the heartland of Substance Users.But for those few MARI Users here: I finally finished and released the newest version of Extension Pack for MARI. You can see what's new here or get it from gumroad here I've aimed for this release to bring a bit more of proceduralism…