idk, if I have to do the lighting profiles as he says, then I would do the nmap, ao myself, doesn't seem like a big deal to me. Interesting concept tho.
Thanks Hiten, Ill mess around with the edges Seirei, Sorry its 3 textures a dif, spec and a normal. I just overlapped them like that for presentation. No crazy magic here :)
Idk the OS looks is kinda a turn off compared to Windows 7, but I may have to change for DX12 and maybe some visual styles will be made that make it look much better.
Yeah, it doesn't look bad on the screenshot you showed, but regular in-game angles (idle mostly) tend to flaten everything and demolish most illusion. Really curious how this works out. :)
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Well if you're making it the exact same length, nothing really, except perhaps his idle rare animation when he's spinning the nunchucks, there it might clip with the hands he's holding it with.
thanks i will give it a try. how does the depthbased alpha output it's inf could it also be used with a -1 to give things a hot edge where it intersects other objects too.
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oh snap iron, i tried that before, but i didnt notice a dif cause i had the material that wal already on the model selected and it showed it as preview. but yes it does work
If we do actually do this, Can we Texture/Normal map the objects too, Also can we do it in like a 'Pdf' or 'Video', Theres some questions to think about ;)