One of the problems is that I can't describe the game. It's a unique, albeit simple, concept. I would rather not talk about it until the game is done and published. But I can say that in terms of art style, I am definitely looking at Blizzard's cartoony style rather than hyper-realistic AAA shooter style. Does that style…
I've seen it happen, it didn't really work out that great for the studio. They've went from a AAA studio to mid-tier casual. So a Hollywood comparison would be Dreamworks outsourcing it's entire staff and going from "How to Train Your Dragon" to making straight to DVD movies. AND EA already extensively uses outsourcing -…
Seems to me that a lot of people choose not to see the burgeoning hollywood parallels. The movie industry is mostly a business, an entertainment business, and it operates on catering to audiences. I don't know why gamers seem to look to AAA titles as some sort of vehicle for innovation, maybe in regards to tech, but it's…
You should mention what platform/specs are you aiming for. Low poly can mean anything from mobile phones, current gen consoles, PC or the really retro stuff (PS1 or Nintendo DS). And if you're following a PBR/AAA workflow, you'll still need to model a High Poly version to save the normal maps info from.
As i said to a friend. It seems like they are doing this "AAA Indie" thing to get a cool image (it is a cool concept after all) but it seems to be just like any other small studio. As far as i´ve heard they have an investor that gives them money (just not a publisher). Oh well. As long as it works for them. The game…
The majority of companies making childrens games and games licensed from animated movies are doing hand painted textures. People often overlook those companies, and yes I know it's not nearly as impressive to tell the girls at the bar that you are working on "Barbies Extreme Pony Makeover", but the pay is just as good and…
We are looking for Senior TA with broad range of skills to join us here at Disbelief in Chicago. We are a tech heavy studio that works on a little bit of everything… High profile AAA titles, emerging technologies/hardware, realtime solutions for entertainment and related industries. You can apply here…
Hey there! My name is Matt, and I'm an aspiring environment concept artist looking to take my work to a professional AAA level. Please do me a favor and brutally critique my work if you have the time/inclination. I won't be offended so please feel free to be blunt! My Artstation: https://www.artstation.com/mbed Thanks for…
Studio Transcendent seeks a 3D artist who knows how to light scenes for real time 3D graphics. We prefer someone with experience working on an AAA quality game. Must be familiar with Unity. We work in Modo, but Maya or Max would be acceptable. Please send work samples and resume to elissa@studiotranscendent.com
2K Australia is currently looking for the following positions: • Art Director • Senior Concept Artist • VFX artist 2K Australia is a AAA console developer based in Canberra Australia that has been around for 15 years and is currently working on the new Borderlands game. We are expanding our studio so if you are interested…