I believe he was talking about having the vertex normals split where the UVs are already split, hence "harden edges of uv islands," which is of course free. Personally I split up my UVs from how I split my normals, because it gives me 80% of the unwrapping done at the click of a button.
Can't tell: -What it's supposed to do -What it's actually doing -What your maps look like -What any of the nodes are -Can't see about 60-80% of your material A better screenshot showing your entire material at a decent resolution will help hugely. What're you putting in and what're you expecting out?
This article has some good examples (pictures and explanation) https://80.lv/articles/tiling-textures-in-game-environments/ Essentially just tiled textures that contain multiple strips of "trim" and other details that you can quickly UV bits of geometry to in order to get extra detail in your scene without uniquely…
I kinda skipped the official alpha here because that one turned out to be a bit buggy. So instead, here's the official beta! https://krita.org/item/krita-3-0-beta-builds-out/ With over 80 bugfixes since the alpha, and a way more stable windows version in general due to building changes.
Haha, thanks everyone! The 5,000 grads was for my entire graduating class. My major (Visual Communication Arts) only had about 80 grads, and we split off after the Commencement service for the degree conferment ceremony. It's great to see a bunch of other grads out there! Here's to all of our hard work paying off. :)
Thanks for your comments :) The wheels/tires are placeholders for now. I want to change them to a more 80's kind of rim, ATS Cup wheels for example. I'll change the platform, and yes.. the images are currently copy paste viewport grabs without anti aliasing. Going to make proper images when the model is done :) Thanks!
the design of the axe means that it's a present day axe...which means the bump should be smooth in general, with some scratches if you wanna show that it's been used in ...something (battle, etc.) the handle is too bumpy as well. Even if you see weapons from the middle ages they are smoothed out. keep working. 80% of the…
Freaking insane. Congrats Ryan! Thanks everyone for your contributions! If you want to get something hardcover w/ dust jacket and pretty decent photo image quality I've used http://www.blurb.com/ before and been happy with the results. I think I priced it out at $80-90 for the 8x10 at around 300 pages.
I'm using a bamboo fun medium (a5 I think, the one that's one size smaller than the a4 anyway). It does the job pretty good, I'm sticking with it till I become rich at which point i'll buy a cintiq. In about 80 years I think I'll get the cintiq, yes sir.
ya i think im saving at 80-85 so will re render and save. and thanks steady agree. That is my 2nd real attempt at texturing so was really trying to figure it all out. may go back and re do it. But site layout is ok? should I have another page for contact spacific?