Hi Coolcat, I've had a look at your work and it looks amazing. You have a very unique style that I like. I'm looking for someone who can create some concept art for a trading card game. Im happy to pay a retainer or to work on a percentage basis depending on the level of work needed. I have done all of the programming…
Hey, I'm a Dungeon Master and I'm looking to commission a 3d model for the main boss of the campaign in running. Just looking for a quote right now, as I'm a broke college kid.
Artist: Arman ''ae.'' Nouri Website: www.aelevel.net Contact: armanseuphoria@hotmail.com Note: Only looking for paid work at this time, thank you. Hey guys Im currently looking for some interesting contract jobs so if your company or indie studio needs some Art assets/ levels done don't hesitate in getting in contact with…
Hi there, I am an animator based in LA currently looking for both full-time and contract work. I have three years of working experience in the mobile game space and have working knowledge with both Maya and 3DS Max. My primary skills are in 3D character animation and rigging, but I am also skilled in modeling, texturing…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
Hey. So, I just took a couple of looks at both your animations. Something about the tiger walk felt a bit wrong so I went and looked at some reference ( https://www.youtube.com/watch?v=tAOdejkF8UY). So there's a couple of things I think you can do to push your walk to the next level. - If you take a look at the legs on the…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.