Hi all, this is my first work in gamedev dirrection (and my first work at all). It will be great to know, what another people think about it. I deccided to learn ewerithing about modelling, texturing and rig. Hope it is not to much. Thx for your reply.
Hitmonchan file got corrupted *cry cry* Ill start it again later but for now, hitmonlee. Sense I was going to do him anyways. Im gonna try and give him some muay thai inspiration.
Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…
I guess this would kind of be like a journal. I wan to get better at sculpting anatomy so i decided im gonna just do a bunch of different attempts to get a grasp of it. I want to submit something almost daily, but well see how it goes.
Pretty much everyone will know it but i just can't remember it, frustrating me. It was the thread where people would submit a drawing which others then added onto, and you kept adding the names of the people who'd done changes to that drawing when you updated with your version.
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Well, I imported my model into maya as I usually do.. I cant use the original maya file because it was done in Maya 2014 and the file wont open in 2013 or earlier... So as always, i just export as an OBJ, after cleaning it up of course... I thought maybe my issue was that I had 'grouped' sections and then exported.. But…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…