Updating one of my older vehicle models to be more higher in polygon count, the Futuristic Shuttlecar. I'm updating this model so that I can "take it further". For reference on this vehicle, you can follow this link pertaining to the model: http://www.polycount.com/forum/showthread.php?t=98175. I will post more updates…
ocarian: thx man acapulco: thanks you!! Hey guys! Haven't posted in a while due to being an alternating combination of busy and lazy. Beginning now though I'm gonna try to be posting updates semi-regularly again. And is there a better way to start posting updates than by posting an update? Probably, but I can't think of…
Hey everyone, thanks for your replies. Here's an update. Changes : Refined neck area a little bit Updated the forearm / wrist design New leg design with more white plating Designed / modeled interior of the Visor with an alien head inside Some color tweaks Hope you guys like the changes Azkur; Thanks man! I only just…
FBX is their shuttle service between the apps autodesk has, the Y-up fix is meant to get the models into Maya and other Y-up apps. They have updated FBX a bunch of times since 2008, and a few of those updates monkey'ed with the Z-Y axis flipping issue. I'm not sure you can update FBX on its own or not? You might want to…
Thanks for the suggestions MetalPanda. WIll take them onboard for the next pass :) It's been a while, so here's an update dump!... First up: Damage systems prototyping: https://www.youtube.com/watch?v=WSt9NMaL144 Second: Stinger drones update: https://www.youtube.com/watch?v=emRvnjHdBT0 Third: POD wheeled mode updates:…
Hey thanks for the crits and the reference image, cholden! I'm currently adding more details to the scene and I will definitely take what you had to say into account. Here's an update of what I've got for the scene sofar. Just updated the scene with a number of more props and better, but I haven't rendered any shots yet.…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are its:…
Marmoset currently automaticaly reload a texture when the file is updated. It would be fantastic if the obj/fbx were updating as well. I'm currently working on hair for my model, and I use marmoset to do all my previz.... and since this feature isn't implemented, I need to reimport a new mesh everytime I had a few hair…
First of all Thank you ,Thank you, Thank you, Thank you so much for all the good stuffs..You guys are AWESOME. Appolozies, dint have internet at home since yesterday, so couldn't read the comments or post any update.. I'll go though all of them carefully once I reach home and update accordingly. For now here is the…
Animation Update The idle animation has been updated to add some natural variation and weight. However, the jaw animation had to be removed as it did not work correctly when imported into UDK. [ame=" https://www.youtube.com/watch?v=bYGisIzETX0"]Idle Animation [W.I.P] - YouTube[/ame] Polypaint Update The modifications have…