Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…
ding ding this is what you SHOULD do, I found out there is nothing worse than having to take a lame job while wanting to do 3d and it sucks all your time.Its easy to get sidetracked and then you find yourself a year or 2 behind actually getting the job you want. I hate the stress of trying to manage all that shit. Training…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Thanks Lumo I had some problems with baking I ignored because I have lack of time and I wanted to focus on texturing. There were so many things lately I haven't time to keep this thread up to date. But I want to share with you final results of my work here, as well some views on lo-poly model. As its one of few 3D assets I…
The overall concept for this project is determining which modeling process better suits creating models for architectural visualization for real time. The target game engine being UDK. So, in a sense, polycount and modularity play a rather late role in the criteria. But with a home as small as the example, could you do it…
sorry for this insanely late reply, Im still at uni, in my second year. Update for the work in progress >>>--- need to give this to a teacher so he can actually see if im making progress. still a lot more i have to do, most textures have a normal diffuse on them at the moment. and a couple bumps here and there. still got…
did this sculpt project and now i want to retopo and paint it but remembering how much i suck at retopo and baking cause i hardly ever sculpt :) no time like the present to get better. if any random strangers has a general tip on making this easier.. i use blendr. its mega late and i was making progress with a shrinkwrap…
I guess it's too late to change, but for the katana you should've straightened out the UV's for the blade and made the tiny square pattern (on the hilt) a lot bigger as it'll just look like noise otherwise due to aliasing. The new machine model looks somewhat interesting but right now the panels look off. It almost looks…
thanks guys! and yeah Konras, I totally agree. I actually sit there and ask myself why I keep doing smaller detail when 90% of it won't be seen. It's habit more than anything - will do another pass later to accentuate the cracks I like most. Then again, it feels like a lot of the community really enjoys over the top…