Hi everybody ! Let me introduce myself, i'm an 3d animator from Paris (France), here's my animation demoreel, comments and critics are welcome ! Glad to see some animators here :) [vv]40522921[/vv] Damn, the embed link doesn't seem to work, here's the link : https://vimeo.com/40522921
Hello I have posted here before but I am once again looking for a character artist for people and monsters. Preferably who can rig and animate as well. If not don't bother responding. Requirements: -English speaking or English proficient -Can follow art style-Not required but a bonus if familiar with games and particularly…
Hello, My name is Sarah Maigrot, I am a 3D animator (two years of experience) currently available for work in London. I first worked as a 3D animator at Hanakai Studio where I animated characters and beast. Then, I taught 3D animation at Créajeux (French school for professions in Video Game). Now, I wish to work in…
Good evening polycounters! Box5 Software is in need of a contract Modeler / Animator to help us finish up with our first piece of software, a visual design based application for web distribution. The successful applicant will be very detail oriented and able to meet realistic deadlines. Terms and Payment are negotiable…
You can apply here : https://smrtr.io/77_b3 Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Digital Artist Management is currently assisting a top Northern California game development studio in there search for a solid Maya Animator for there newest high profile action adventure title for Xbox 360. This developer is dedicated to equipping its team with the best resources available as well as providing excellent…
Hello, my name is Jan.I'm a 3D animator with about three years of experience. Mostly I worked with video games animation and rigging, but there is some experience with a nongame animation. Portfolio:https://vimeo.com/svirful Email: svirfull@gmail.com
Hi Polycount, I'm in the process of making a 150,000 polygon character which needs to be rigged and animated. I also need to make a mid and low detail version of the model which is also rigged and animated. I was wondering if there's a way that I could paste both the rigging and animation data from the the high detail…
Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…