thanks dudes! MeintevdS: yeah i agree, put it on my to do list, though i don't give it a very high prority right now. i'd rather work on the next NPC to get him ready for texturing.Today i've spent some time on shaders, basically some features are not really needed for 3rd person, but we needed some ways to upres our more…
Okay Oniram, here ya go. Huge image warning, guys. On this pistol the slide is steel with a polymerized surface treatment (kind of like tennifer), while the frame is injection molded polymer. There's distinct spec behavior differences between the two, so I tried to capture enough to show how the spec behaves on each and…
Where do I load the gloss map? Do I put it in the alpha channel of the normal map and save the cry tiff as NormalWithGlossInAlpha_highQ? Is there any difference if I put it in the alpha channel of the spec? What about the gloss map for the blendlayer? There's no second gloss slot for that either, so just put it in the…
Thanks for sharing. Your Mari tutorials are helpful too. I'm actually watching Justin Holt's Gnomon tutorials now. Awesome to know he was one of your mentors. Quick Mari process question, how did you do your spec and gloss channels. Did you start by duplicating spec channel, renamed it, and add something like a highpass…
Adjusted according to crits I received. Lighting re-done to have more pools of light (and get that lava to look hot!). Moved some meshes around, lowered the lava to match concept better. Scratches were minimized, re-adjusted my spec map, added some dirt to the floor (diff/spec). I might mess with the color-shift of the…
It confuses me. I just started texturing my characters this year. First I only used Diffuse and Normal maps. Then I learned to make Spec and Gloss maps as well. (with spec in color instead of black&white depending on what color it reflects) And.... that's kinda where I am at now. Is that like... what... half PBR ? the Old…
Hey 9th, this is how I handled the gold on my weapon, I'm pretty happy with how it turned out in engine too. The diffuse is pretty much just dark saturated AO, with more saturation in the shadows. There is very little range in the spec except the nicks which have crud in them. The normal detail matches all the darks/lights…
I just realized I really don't like the scratches on the blade... I'll probably end up either removing them entirely or atleast removing most of it. That part is detachable I think. Is this the part you mean? Here are the texture sheets. I'm currently using the same map for spec and gloss, but obviously that's only…
Bek - Thanks for the crit! Very much appreciated. I was already thinking of adding more grime to the pants. I will have to take a look at breaking up the skin.. any suggestions? I'm at a loss. Here's an update: *EDIT* I haven't really touched a spec map yet.. just copied info from the crown over to give it a yellow spec…
He's some stuff I noticed. Your spec map isn't really doing you justice at the moment. A lot of the wear you have on the gun like scratches or grunge need to be really subtle on the diffuse and then bumped up in the spec so it reacts naturally with the light. Would you mind putting up your texture sheets? You could get a…