So, you let the engine do most of the blending but a sharp change in speed like the idle to run, you would animate the transition. Ok, I'm guessing the engine is most effective at blending between similar speeds and not sharp changes. Thanks. I'll start experimenting and post here if I have any issues. I appreciate the…
Hi, Maybe the low needs more work on smoothing groups ? more sharp edges, easy to miss. Just happened to me , that i paid close attention to the smoothing of hipoly , and missed some important sharp edges on the lowpoly affecting the baked map. The gradients in the square-ring in top right of map could come from bad…
Guessing Hatred wants a render without AA since it looks to rendered without filtering too (lowend ingame render, whatever). Way too sharp texture, his beard looks like steel wool when the texture is this sharp. Try toning the sharpening down to get rid of the annoying pattern of black and white pixels that's currently…
Great work, thanks for sharing. Also for reason, I like seeing maya's default blue wireframe and clean topology on a gray background. Gives me a sense of peace and hope :)
Hey, nice work Is this high poly ? because if it is there are some things you may want to pay attention to get the piece to shine. In some cases on the big cylindrical barrel the edges may be too sharp for normal map to pick them up (may be sharp on other places too, just in general keep an eye out for those kind of…
True Rez, but I don't feel strongly about it either way. Personally I just find it saves me a bit of time (both creating and itirating). One minor advantage to True Rez is right-angle pixel painted sharpness, but you see in engine is mipped, filtered, and compressed anyways, so any additional 'sharpness' you would've…
You can achieve similar trick by using creases (instead of making subdiv. groups, add a crease to the borders where your subdiv. groups would have been). That way you can adjust crease sharpness (you can also control overall sharpness a bit adjusting the amounts of subdividions). (video (by fusobotic) if I failed at…
good sculpt, I would like to see what you plan on doing with this model. Your biceps seem a bit large for this character You have some sharpness where the bottom head of your quad meets the knee in your low poly. as well as some sharpness around the groin region, I suggest adding a penis to fix this problem. keep up the…
Edges are still way too soft all around for me.The side grip/rails definitely should be really sharp, I don't know about the details of the rest of the gun but rails are always sharp. http://i00.i.aliimg.com/wsphoto/v0/1477659752_1/Heavy-Duty-Tactical-Army-Force-AK-Side-Rail-Lock-Scope-Mount-Base-Gun-Accessories-For-AK.jpg
You don't need to split meshes in Blender to have sharp edges, just mark them as such and use the 'Edge Split' modifier or the 'Autosmooth' property. Ditch the concept of smoothing groups, it's just an overcomplicated way of assigning sharp edges (or normal splits) Such mismatch at the seams doesn't necessarily mean the…