Yeah, we got burned the other day by their no-lan shit when bnet went down for sc2 after a bad patch. Having to rely on external servers to play any form of MP is some seriously lame business. I understand why they're doing it, but having already been burned by it, I can't say I like it any more than ubisoft's server-based…
What about a Max LT? ::: The arrogance comes from the monopoly of owning the top competing 3d programs. Then after gaining said programs raising the prices. Now releasing new versions every year that add new bits and pieces through mostly integrating plugins and break others, versus 2-3 years in the past that actually…
But would't I need a UV Map for baking the maps from the high-poly and painting on the low-poly? I haven't used SP much yet, so I'm probably wrong. Anyways, after making a shitty UV map in Maya, I ended generating an automatic UV map merging all the subtools in Zbrush with the same subdivisions to preserve them and using…
Hey man, not sure why you're having those problems. I render in Vray myself so I don't use the multi-tile map. I use vray Hdri map and just edit the udim tag. Not sure what you mean by the mat edit won't budge from a 1 tile count? The udim baking is still a bit broken, I think. I know that there was a serious bug with cage…
[ QUOTE ] I think it's a good thing for entry level positions, [/ QUOTE ] Heh, Why do you think Im brought it up? The ol "I did it all by myself" versus "school" had been in my mind on and off for years now. Especially when I do look at some entry level positions and recuiters these days that ask for animation degrees (in…
real nice. i agree with the idea that the detail is a little clean and high frequency. layering up some water damage and dirt on seperate layers or floating polys would makeadd a great deal. also the modeling looks a little clean to me (not nessacrily a prob) but some less level (medeival buildings are rarely square)…
i think there's only SP1. i haven't installed it so far on this box, had it on my old one where i originally failed to follow piors tut. still downloading SP atm but i just flipped through it's readme and it doesn't cover any snapping problems, mostly DX, mental ray stuff. but you never know i had snap set only to face and…
It's set to centimeters in the scene I was working in, and the pipes were being used to create some electrical wire, so the r value was 1 (tiny!). I shift around between, mm, cm and meters, depending on the scale of what I'm working on and how accurate it needs to be. (Ain't the metric system grand) I assumed it was with…
I have a similar situation. I made a material that displays well in Designer but looks flat in Painter. First photo depicts a cube mesh with my SD material applied on pbr-mat-rough, height force bumped to 8.12 (though it makes no difference)material with the "sludge" parameter changed from light blue to green. Other…
Geezus: Hey have you read The Art of Deception by Kevin Mitnick? Amazing read and it's all about social engineering. I too am guilty of this and it was quite easy to attain very dangerous information about people but I didn't break the law with the info. I actually have to see about my ingrown toenails as well.. I am sick…