That is because all your UVs share single space. You need to create second channel, and make sure all UV islands have their own space. IDK how to it in maya though.
Thanks. Yea I think I'll rework the abs area and probably stretch out the torso a bit. Going to try and render him in UE4, with an idle anim and pedestal hopefully. A little update:
Get hold of the PDF for Loomis' How to Draw the Head and Hands. His head drawing technique is really good for understanding the basic forms of the head. Bridgman's construction drawings are very useful too.
I guess it's a bit subjective, but I really don't like your font in your PDF resume. I can understand its to match your sites theme, but it's really distracting to read
Thanks dudes. ^_^ It will be a full character biz, and I plan on rigging him and doing a little idle animation for him so he can stand there and look bored inside Unity during the exam.
[ QUOTE ] I love the model. But I dont like the phototexture. Go for some painting [/ QUOTE ] idk about that, i think it could work depending how the rest of his textures look.
Sorry to bump this with no new information. I was wondering if any of these lectures would be available online for people not based in the US? I would happily pay to download these either as movies or PDFs. Just an idea.
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Hi guys! It's a totally newbie question. I want to make animation for so called "catapult". I can make it in Cinema 4D using bend deformer, but idk how to make it in Unity :/ Should I use joints/skinning for it?