Many thanks Eric, that sorted it. Just detaching the plane and reattaching it was sufficient. What is it that causes this? Just curious so I know for next time. Thanks again.
Thanks for the clarification @Eric Chadwick. I just wanted to be sure before posting as I work in 2D, 3D, and animation on the UI's that I've designed so far.
New poll idea: Is Eric a jerk? * Yes, he's the worst. * No, he's an asshole. * I don't mind that he's a jerk. Seriously though, this is a loaded and pointless poll.
jarrod, there's an article that Eric has on his site: http://www.ericchadwick.com/examples/provost/byf1.html It explains issues with transform/fill rate, and unequal UV distribution.
That's an awesome idea Eric. If Ryan manages to get that functionality into Crazybump it'll basically be a 1-stop texture shop! (Then all it needs is a tiling method like imagesynth )