Thanks for your answer Jerc :) It's for a game in Unity that mean yes it will be real time performance limitations like any game, it's not for a movie like Adam (Tech Demo in Unity ) But a game AA indie with great graphics or AAA like last of us 2013 environments then should i go with 1 or 2 texture set? Thanks :)
I'm going very close to a realism, but not AAA as I'll be hand painting all the textures by hand. The sort of environment I'm going is close to scenes like example or this. I was inspired by the games by Falcom, but I wanted to give it a more warmer atmosphere. Plus I wanted to really clean my modeling skills up little by…
It's obvious you're a good artist with a good eye for style. Your work is presented very well. However, you'd benefit from some "world building." More realistic textures, scene clutter, props, etc. Along with your environments, if you made a couple AAA quality props I think you'd be pretty solid.
Hi 'm Angel Antonio "Tony" a 3D character artist with more of 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: Contact: bisteni_johansen@outlook.com Discord: Tony_Bisteni#8742…
Hi 'm Angel Antonio "Tony" a 3D character artist with more of 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: Contact: bisteni_johansen@outlook.com https://www.artstation.com/angeljohansen…
Hello, I'm Antonio "Tony" a 3D character artist with 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: https://www.artstation.com/angeljohansen https://www.instagram.com/johang_3dart/?hl=es-la…
Motion Logic Studios is looking for Senior Character Artists Please have at least 3 years experience modeling characters for AAA game titles. Experience with Realistic Humans and Sci-Fi creatures desired. Skills needed: - Modeling - Texturing (Creation of all maps such as Normal, Diffuse, Spec, etc) This is Remote (and…
Hey! I agree about having fewer but more polished pieces. Maybe take a look at the Recently hired in aaa? Show us your portfolio! thread to get some portfolio ideas. There's also a portfolio section in the wiki, that might contain some information. Regarding the work, I think some designs look a tad to simple with patterns…
Hey, I am not sure where I have this from, but I think I've read somewhere that translucent textures and solid textures should have separate texture maps. Is there any truth to that? Or can they be mixed into the same texture map? I am currently doing an art test for a AAA studio and I want to be sure that I got this…
We're looking for a 2D/3D Artist to work on our first game, an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran credited on such titles as *BioShock, The Rick and Morty VR Game, Halo*, and *Doom*. This is a fully remote position- work…