I heard somewhere they where thinking about releasing an editor or are releasing one...I'll see if I can find where I read that. **Edit Found this on futuremark forums, written by a FM staff member - "Modding the game fully or making level from scratch is another thing, and much harder - we don't have at this point…
My little story prediction: The whole community is built on adam but the source is kept secret, but the cover gets blown and everyone stands before the moral choice wether its ok to harvest from dead or not. The ones who choose that its wrong refuse the power that come from it and get wipen out by the power-hungry ones who…
I have to respectfully disagree, as a fellow webmaster and community member. I know how hard it is to keep free promises and deliver extracurriculars on time, as much as anyone. But this is also the fourth time around and DomWar has passed the point of being just another community sideproject, with its donations,…
It sounds like you're mixing up two fairly-distinct things... the medium and the message. The medium being the elements of design and the execution itself, and the message being the meaning that communicates an idea or evokes a feeling. They are intertwined to some extent, the medium certainly influences the message. For…
Yeah, and many will blame religion instead of Robertson's shriveled brain for all his bile. It's clear that Brother Pat is a friend of Big Oil. No surprise there. And of course, you can't expect him to get any facts straight about Islam in the first place, because he doesn't think it's a valid religion anyway. For him,…
An engine that doesn't require much work, and is well supported for the community would be UT2k4. So that's a start. A simple mod, with a lack of programmers, would rely on existing game types, so no sports conversions. This community would best contribute custom content. The number of assets would need to be kept minimal…
Hmmmm...so they are planning some robust community features with this thing? That is the proper direction to take a product like this. Get people invested in an on-line community, and the lack of physical media doesn't seem as important. Clearly these guys are more on-the-ball than those snake-oil salesman at Infinium. I…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
@AsaNYC: Thanks, your response made my day. The flash target platform was decided higher up to maximize compatibility with the game in the browser (higher reach). But personally I would have preferred to have the whole game development inside Unity and in C#. I grew up with Flash development from the early days but these…
Yep, Montreal. Thanks for the insider info sir-knight and everyone else, this information is very interesting. I'm realizing more and more just how much other factors can play outside of simply your portfolio, or even your interview. Just gotta put yourself out there and see what these hiring tendencies are. I should note…