If anyone want to prevent their Intuos4 from breaking, order one of these. http://www.ebay.com/itm/25cm-Mini-USB-Type-B-5Pin-Female-male-90-Right-Angle-Adapter-Sync-Charge-Cable-/170788918342?ssPageName=ADME:L:OU:US:3160 and I tapped to my Intuos4 tablet, I can unplug it and plug it back in as much as I want without having…
nice! that is a pretty good work around for small sculpts. makes me wonder if this workflow can adapted into the retopo feature so that the discontinuous mesh error doesn't appear. anyways, topologically merging bigger highpoly meshes is not an option in most cases. can you imagine topologically merging something like this…
Looks great! Some critique: The textures look too blurry, try sharpening before exporting them. The grass looks really jagged,here's a good tutorial for grass: http://www.crydev.net/viewtopic.php?f=315&t=100319 the circular window on the far left is too bright, it's drawing attention to the wrong area, and the bright…
Hey mates. I asked about it on the forum. It seems like MikktSpace. Here: http://www.cryengine.com/community/viewtopic.php?f=315&t=131467 Hope that helps. ;)
I think he means this one: http://www.zbrushcentral.com/attachment.php?attachmentid=313814 Edit: Mudcap link @ http://polyphobia.de/public/stuff/MudCap1.ZMT, test it out and see if it's along the lines of what you want.
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…