Just wanted to say thanks for sharing! And while im at it, any updates? Halo 4, FF:Spirits Within, Dead Space 1/2/3, some of Mass Effect, and a few others im forgetting all seem to have an angular style that i just love.
Game artists don't need to know print color theory. I've never used any of my printing knowledge in my entire 20 year career. And who paints things with real paints anymore? you may as well be learning how to make egg tempera. (not that there's anything wrong with learning that if you're really into painting) And obsessing…
Looks very nice! The little sharky one though ahah When you do the gloves I think you can make them huge on the wrist, so the silhouette marks a step there. Also maybe the triceps/biceps area can be a little bit narrower, so the shoulder and forearms look more massive without actually being made bigger. If I can use an…
Update time! I keep getting caught in the "there's not enough to show" loop. As if every WIP is a finished product with finalized lighting. Yeah. So here's where I'm at, the two big areas I've worked on -- SANDBAGS I've done a pass at placing my sandbags (previously made into low poly meshes) in Max using FFDs to…
This is my ref sheet:https://i.imgur.com/F3dzzHY.jpg I was using the two small images on the left side as well as the one in the center that's driving over the other tank I was having quite a bit of trouble making the shroud end properly. I ended up tucking it back with an FFD but maybe you can suggest a better solution? I…
What I would do is, model a blade of grass as high poly as you want, then use FFD or similar to create a whole bunch of variations and arrange them in front of a plane. Then bake out a texture from that.
Here are some of my favorite Maya hotkeys. Most stuff is crammed around QWER so I don't have to move my hand very far, very often: * Alt + D : Delete history (on selected object only) * Shift + Q : Toggle Wireframe on Shaded * Ctrl + Q : Toggle Selection Highlighting * Alt + Q : Delete most recent construction history…
Thanks for c&c, I made some change with centre barrel proportion. Some ffd box, ... I will try now to improve metal specular.:) Edit : A first test to improve specularity on metal parts.