She looks like a jelly fish, cool design, so what i would try to do is make a translucent material (shiny version of her) then the opaque version of her (faded version) under the shiny part, so you'd have to versions of her, one inside (flipped faces / scale it down a touch ) one outside (normals facing the correct…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
hey guys sorry for the laaaaate update!!! Thanks a lot. Well actually I am doing some very low res props for a "fake" gps navigator to be used in a theater simulation journey... is for an augment reality project (documentary) a client is doing on a theater. And basically I was tasked to build low res props like and old…
Good points. I think you're overthinking it though. I've looked at builds on an iPhone using this system and there's no way you could tell they don't lay flat...just too darned tiny on the screen. The issue of not fading out isn't jarring at all really. You'd have to see a build on a mobile device to see what I mean. If…
I'm having a hard time understanding how certain steps work when importing objects into ZBrush and how it detects changes made, and what options it gives me upon detecting those changes. What I would like to achieve is this: Create mirrored UVs for my lowest retopo'ed subdiv after I already detailed the highest subdiv…
Hi, well at first I have to say that I really admire your work, it's really playful and creative and affects my imagination/fantasy in a very pleasing way.. It's really a kind of complicated task for us to criticise your stuff, especially for myself, since I'm nowhere near your skill-level and it's a kind of blasphemic…
Hey, good job completing a character! Overall, technically this is a pretty good piece, but a few things struck me when I compared it to the concept. - The pose is super static. Almost looks like you haven't rigged the hands... - Styles are kind of mixed up. The concept was kind of more realistic, strangely, but your…
Armour looks sick and the bakes came out looking good, i like it... but.. I feel like you've rushed to finish it man, and it's hurt the quality. I'm gonna rip into you here not because i want to be mean but because i feel like this could be a way stronger piece. Firstly, there's no story to that metal at all. There's no…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…