There's a lot of piece specific advice possible, but you need to take a step back and examine these two issues: 1. Noticed all the normal maps appear to be diffuse textures with default crazybump settings. This is directly telling potential employers you don't have an understanding of generating normal maps. They also…
The shadows are dynamic shadows from a moveable dominant light. These are naturally sharp. In fact, the shader has absolutely no lambert whatsoever, all shading is done by the light's shadows. Secondly, anything you plug into the "CustomLightingDiffuse" parameter of a shader will directly influence how the shader looks in…
When you're licensing an engine you don't have to care about whether they have games already. UE3.0 is available for license NOW. On the other hand I expect Doom 3 to make quite a few steps forward as well. iD doesn't use all the features available to them because no PC could handle that so their engines remain relevant…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…
I tried to look into your files but I can't open your zbrush tool (you're probably using a newer version than me, i'm on 2021.7.1) So I tried some test using Akin Bilgic's files to generate a displacement map and render with arnold in 3ds max (I'm on max 2018...so whatever version of arnold that is) Truth be told, I don't…
All right , that sounds great! I'm looking forward to this update:) There is just one abnormal behavior I've found: For some reason the script doesn't work right when the LOW_ is linked to its corresponding HIGH_ and the opposite too(HIGH_ is linked to the LOW_). However, it works great when you have one LOW_ object with…
Im taking a chance to see if i can send you a good resolution of my sun setting but i don't think that it's gonna do it Here are the most principal setting of all lights and environnement parameters CHECK THIS OUT THANK YOU!!! So my Sun parameters are : Target Spot Casting Shadow with mental ray Shadow Map A Multiplier of…
1. left click selection as default 2. maya style viewport navigation 3. add to/remove from selections with shift/alt (perhaps that's the default already? i confess mine is all custom) interface-wise: proper on-screen gizmo, ability to customize the tool shelf with drag&drop/GUI editor, preselection highlight for components…
Just thought I would show some stats I posted in the announcment thread at cgtalk: Out of the hundreds of highly voted suggestions, they stand as follows: Public General Feature Requests- 13 total marked completed, 11 completed in 2012/2012 SAP or older, 2 completed in Max 2013 Public Default Settings- 4 total marked…
I feel your pain Mark. I've got my own list of things that I've already posted to the Ideas forum and as design improvements on the beta. I know the devs are reading the public Idea forums. In fact each release since 2014 has had at least one major request from the Ideas forum. The problem is Max's user base has…